The Technical Artist is a critical role, a bridge between the Game Artists and Game Engineer. The Technical Artist must be proficient in Unity. Must have ample experience with Unity animation, Unity particle engine, Generation of custom shaders and special effects.
Primary Objectives:
- Working cooperatively with a Game Designer and/or Game Producer, as well as art team members and Game engineer.
- Building Runtime 3D animations in Unity.
- Designing Runtime Particle effects.
- Generating Game cabinet lighting.
- Designing/building special effects in Unity.
location: Phoenix, Arizona
job type: Permanent
salary: $65,000 - 70,000 per year
work hours: 8am to 5pm
education: Associates
responsibilities:
The Technical Artist is a critical role, a bridge between the Game Artists and Game Engineer. The Technical Artist must be proficient in Unity. Must have ample experience with Unity animation, Unity particle engine, Generation of custom shaders and special effects.
Primary Objectives:
- Working cooperatively with a Game Designer and/or Game Producer, as well as art team members and Game engineer.
- Building Runtime 3D animations in Unity.
- Designing Runtime Particle effects.
- Generating Game cabinet lighting.
- Designing/building special effects in Unity.
qualifications:
- Experience level: Experienced
- Minimum 5 years of experience
- Education: Associates
skills:
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