Audio Implementer

  • location: Redmond, WA
  • type: Contract
  • salary: $30 - $42 per hour
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job description

Audio Implementer

job summary:
Audio Implementer needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

Job Description

This AAA game studio's audio team is currently looking for an audio implementer to help build, improve, and maintain their technical audio systems. Your input and creativity will help shape the cutting edge audio systems that enable their team to deliver a world class audio experience. The hours will be flexible, and after the first six months the hours will shift to a later schedule. In the afternoon you'll be working closely with our sound designers and programmers to implement audio into the game, and during the later hours you'll be maintaining our systems and facilities. We are looking for someone who is self-motivated, who can contribute new ideas and collaborate on a diverse team.

Responsibilities

  • Work flexible hours to help maintain systems and facilities, including later shifts during some points in production
  • Support and maintain our audio facilities, including upgrades, hardware, troubleshooting, etc
  • Help support the audio team with technical needs and audio implementation requests
  • Work directly with Senior Audio Implementer to implement, test, and iterate on new audio features and technology
  • Work with other audio team members (including audio developers and sound designers), and other disciplines to implement audio (VO, SFX, Music)
  • Help deliver a quality audio experience by providing technical expertise and input
Requirements

  • Studio engineering experience, including Pro Tools, studio wiring, and troubleshooting
  • At least 5 years' experience in game audio
  • Experience with Wwise
  • Game engine experience (Unreal, Unity, proprietary engine, etc.)
  • Self-motivated, quick learner, able to investigate issues and find answers independently
  • Collaborative team player who values contributing to others success
Pluses

  • Experience shipping a AAA game title
  • Experience managing pipelines and build processes
  • Experience working in and maintaining a professional audio or video studio
  • Experience with technical audio implementation and optimization
  • Experience with scripting languages such as LUA, XML, or visual scripting tools
  • Experience improving game engine tools, workflows, and systems
 
location: Redmond, Washington
job type: Contract
salary: $30 - 42 per hour
work hours: 9 to 5
education: Bachelors
 
responsibilities:
Responsibilities

  • Work flexible hours to help maintain systems and facilities, including later shifts during some points in production
  • Support and maintain our audio facilities, including upgrades, hardware, troubleshooting, etc
  • Help support the audio team with technical needs and audio implementation requests
  • Work directly with Senior Audio Implementer to implement, test, and iterate on new audio features and technology
  • Work with other audio team members (including audio developers and sound designers), and other disciplines to implement audio (VO, SFX, Music)
  • Help deliver a quality audio experience by providing technical expertise and input
 
qualifications:
Requirements

  • Studio engineering experience, including Pro Tools, studio wiring, and troubleshooting
  • At least 5 years' experience in game audio
  • Experience with Wwise
  • Game engine experience (Unreal, Unity, proprietary engine, etc.)
  • Self-motivated, quick learner, able to investigate issues and find answers independently
  • Collaborative team player who values contributing to others success
Pluses

  • Experience shipping a AAA game title
  • Experience managing pipelines and build processes
  • Experience working in and maintaining a professional audio or video studio
  • Experience with technical audio implementation and optimization
  • Experience with scripting languages such as LUA, XML, or visual scripting tools
  • Experience improving game engine tools, workflows, and systems
 
skills: Requirements

  • Studio engineering experience, including Pro Tools, studio wiring, and troubleshooting
  • At least 5 years' experience in game audio
  • Experience with Wwise
  • Game engine experience (Unreal, Unity, proprietary engine, etc.)
  • Self-motivated, quick learner, able to investigate issues and find answers independently
  • Collaborative team player who values contributing to others success
Pluses

  • Experience shipping a AAA game title
  • Experience managing pipelines and build processes
  • Experience working in and maintaining a professional audio or video studio
  • Experience with technical audio implementation and optimization
  • Experience with scripting languages such as LUA, XML, or visual scripting tools
  • Experience improving game engine tools, workflows, and systems

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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