Software Engineer - Pipeline/Digital Content Creation

  • location: Redmond, WA
  • type: Contract
  • salary: $40 - $50 per hour
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job description

Software Engineer - Pipeline/Digital Content Creation

job summary:
Pipeline Developer needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

Job Description

Our client is looking for a Software Engineer to join their team working on the next, big game in their franchise. In this role you will help enhance their import, export and post-processing DCC / game data pipeline. Transforming art and design content into optimal, game-ready formats is a key part in achieving high framerates and exciting gameplay.

Responsibilities

  • Help realize the art teams desired workflows by building new tools and improving existing ones.
  • Support content creation teams as they build the game.
Qualifications and Skills

  • 4-6 years of DCC and art asset pipeline development experience in the games (or related) industry.
  • At least 4 years programming experience in Python, C# or C++
  • At least 2 years in graphical programming experience in Qt or WPF.
  • Passion for creating amazing AAA game experiences
  • Experience working with large and complex tools and codebases
  • Good understanding of algorithms, performance, optimization and debugging
  • Solid 3D Math skills (linear algebra and trig.)
  • BS degree or equivalent industry experience
 
location: Redmond, Washington
job type: Contract
salary: $40 - 50 per hour
work hours: 9 to 5
education: Bachelors
 
responsibilities:
Responsibilities

  • Help realize the art teams desired workflows by building new tools and improving existing ones.
  • Support content creation teams as they build the game.
 
qualifications:
Qualifications and Skills

  • 4-6 years of DCC and art asset pipeline development experience in the games (or related) industry.
  • At least 4 years programming experience in Python, C# or C++
  • At least 2 years in graphical programming experience in Qt or WPF.
  • Passion for creating amazing AAA game experiences
  • Experience working with large and complex tools and codebases
  • Good understanding of algorithms, performance, optimization and debugging
  • Solid 3D Math skills (linear algebra and trig.)
  • BS degree or equivalent industry experience
 
skills: Qualifications and Skills

  • 4-6 years of DCC and art asset pipeline development experience in the games (or related) industry.
  • At least 4 years programming experience in Python, C# or C++
  • At least 2 years in graphical programming experience in Qt or WPF.
  • Passion for creating amazing AAA game experiences
  • Experience working with large and complex tools and codebases
  • Good understanding of algorithms, performance, optimization and debugging
  • Solid 3D Math skills (linear algebra and trig.)
  • BS degree or equivalent industry experience

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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