Technical Environment Artist

  • location: Redmond, WA
  • type: Contract
  • salary: $25 - $35 per hour
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job description

Technical Environment Artist

job summary:
Technical Environment Artist Needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

Job Description

A renowned game studio currently working on AAA title is looking for a Technical Artist who will support the environment art team. We are looking for generalists with experience in level management and tools troubleshooting. This position requires a technically minded 3D Artist who has an obsessive eye for details and passion for ensuring game content consistently meets a visual and performance high bar. Strong collaboration and great communication skills are essential as this role will be involve working closely with a diverse and highly experienced team.

Responsibilities

  • Help artists with everyday blocking issues with content tools and workflow
  • Set up and manage technical pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials)
  • Create technical level reports to team members/leads including: performance reports, statistics, budgets.
  • Ensure levels and other content are meeting memory budgets and performance targets
  • Coordinate with design team to eliminate any game blocking issues and establish ideal setups for gameplay scenarios
  • Ensure all game assets meet production technical standards requirements
  • Work with tools developers to augment and enhance content creation and level tools
Qualifications and Skills

  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Candidate must have strong knowledge of modern game environment development principles and techniques. Experience with Level management and optimization on a console project required.
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Programming and/or scripting experience is preferred in one or more of the following areas: HLSL, CGFX, Python, Mel.
 
location: Redmond, Washington
job type: Contract
salary: $25 - 35 per hour
work hours: 9 to 5
education: Bachelors
 
responsibilities:
Responsibilities

  • Help artists with everyday blocking issues with content tools and workflow
  • Set up and manage technical pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials)
  • Create technical level reports to team members/leads including: performance reports, statistics, budgets.
  • Ensure levels and other content are meeting memory budgets and performance targets
  • Coordinate with design team to eliminate any game blocking issues and establish ideal setups for gameplay scenarios
  • Ensure all game assets meet production technical standards requirements
  • Work with tools developers to augment and enhance content creation and level tools
 
qualifications:
? Qualifications and Skills

  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Candidate must have strong knowledge of modern game environment development principles and techniques. Experience with Level management and optimization on a console project required.
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Programming and/or scripting experience is preferred in one or more of the following areas: HLSL, CGFX, Python, Mel.
 
skills: ? Qualifications and Skills

  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Candidate must have strong knowledge of modern game environment development principles and techniques. Experience with Level management and optimization on a console project required.
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Programming and/or scripting experience is preferred in one or more of the following areas: HLSL, CGFX, Python, Mel.

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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