Technical Houdini Artist

  • location: Redmond, WA
  • type: Contract
  • salary: $30 - $40 per hour
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job description

Technical Houdini Artist

job summary:
Houdini Tech Artist needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

A renowned game studio currently working on AAA title is looking for a Technical Houdini Artist who will support the environment art team. They are looking for an experienced Houdini generalists with experience in games and tools development. This position requires a technically minded Houdini artist who has an obsessive eye for details and passion for ensuring game content consistently meets a visual and performance high bar. Strong collaboration and great communication skills are essential as this role will be involve working closely with both engineers and content creators.

Responsibilities

  • Create a wide variety of Houdini digital assets for use with Houdini Engine, including terrain generation, simulations, procedural placements etc.
  • Help unblocking artists from doing repetitive and consuming work by developing comprehensive tools.
  • Set up and manage technical Houdini pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials)
  • Work with tools developers to augment and enhance content creation and level tools
Qualifications and Skills

  • Extensive experience with Houdini/Houdini Engine required.
  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Programming and/or scripting experience with Python required. Expertise with other languages as HLSL, CGFX, Mel will be considered.
  • Candidate should have strong knowledge of modern game environment development principles and techniques.
  • Knowledge of rendering budgets and technical constraints related to performance in real-time engines
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Experience writing documentation and training guides
 
location: Redmond, Washington
job type: Contract
salary: $30 - 40 per hour
work hours: 9 to 5
education: Bachelors
 
responsibilities:
Responsibilities

  • Create a wide variety of Houdini digital assets for use with Houdini Engine, including terrain generation, simulations, procedural placements etc.
  • Help unblocking artists from doing repetitive and consuming work by developing comprehensive tools.
  • Set up and manage technical Houdini pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials)
  • Work with tools developers to augment and enhance content creation and level tools
 
qualifications:
Qualifications and Skills

  • Extensive experience with Houdini/Houdini Engine required.
  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Programming and/or scripting experience with Python required. Expertise with other languages as HLSL, CGFX, Mel will be considered.
  • Candidate should have strong knowledge of modern game environment development principles and techniques.
  • Knowledge of rendering budgets and technical constraints related to performance in real-time engines
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Experience writing documentation and training guides
 
skills: Qualifications and Skills

  • Extensive experience with Houdini/Houdini Engine required.
  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Programming and/or scripting experience with Python required. Expertise with other languages as HLSL, CGFX, Mel will be considered.
  • Candidate should have strong knowledge of modern game environment development principles and techniques.
  • Knowledge of rendering budgets and technical constraints related to performance in real-time engines
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Experience writing documentation and training guides

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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