Live Ops Sustain Designer

  • location: Redmond, WA
  • type: Contract
  • salary: $20 - $34 per hour
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job description

Live Ops Sustain Designer

job summary:
Multiplayer Sustain Designer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Job Description

Our is looking for a talented and passionate Multiplayer Sustain Designer to aid in the creation and management of existing, as well as the new future multiplayer experiences.

Responsibilities

  • Work with the franchise Collection design and community team to understand design vision and goals
  • Participate in playlist design, curation, and creation with the Sustain team
  • Design and implement multiplayer content, including maps and modes
  • Identify multiplayer opportunities using weekly feedback from the community and player data
  • Manage tech pipeline for multiplayer updates
  • Schedule and actively run playtests to generate feedback
  • Maintain design documentation
  • Fix multiplayer bugs and coordinate with QA team to validate updated playlists
  • Monitor the health of overall multiplayer matchmaking, ranking, and player ban systems and identify opportunities for improving player experience
  • Review community creations and deliver feedback and guidance to the creators
  • Plan, design, and ship special multiplayer events with themed playlists, maps, and player rewards
  • Collect community feedback and respond to players in online forums and chat channels
  • Communicate and coordinate across several teams within the studio
Qualifications and Skills:

  • Working experience with game editors and content management systems
  • Strong understanding of classic AAA Shooter multiplayer modes, systems, and sandbox
  • Understanding of matchmaking and playlist management
  • The ability to clearly articulate design decisions and mentor junior designers
  • 2+ years of game industry experience on AAA multiplayer shooter titles
  • Team player with great written and verbal communicate skills
  • Excellent problem solving skills with a focus on both creative and analytical solutions
  • Exhibits great organization skills and attention to detail
 
location: Redmond, Washington
job type: Contract
salary: $20 - 34 per hour
work hours: 9 to 5
education: Bachelors
 
responsibilities:
Responsibilities

  • Work with the franchise Collection design and community team to understand design vision and goals
  • Participate in playlist design, curation, and creation with the Sustain team
  • Design and implement multiplayer content, including maps and modes
  • Identify multiplayer opportunities using weekly feedback from the community and player data
  • Manage tech pipeline for multiplayer updates
  • Schedule and actively run playtests to generate feedback
  • Maintain design documentation
  • Fix multiplayer bugs and coordinate with QA team to validate updated playlists
  • Monitor the health of overall multiplayer matchmaking, ranking, and player ban systems and identify opportunities for improving player experience
  • Review community creations and deliver feedback and guidance to the creators
  • Plan, design, and ship special multiplayer events with themed playlists, maps, and player rewards
  • Collect community feedback and respond to players in online forums and chat channels
  • Communicate and coordinate across several teams within the studio
 
qualifications:
Qualifications and Skills:

  • Working experience with game editors and content management systems
  • Strong understanding of classic AAA Shooter multiplayer modes, systems, and sandbox
  • Understanding of matchmaking and playlist management
  • The ability to clearly articulate design decisions and mentor junior designers
  • 2+ years of game industry experience on AAA multiplayer shooter titles
  • Team player with great written and verbal communicate skills
  • Excellent problem solving skills with a focus on both creative and analytical solutions
  • Exhibits great organization skills and attention to detail
Pluses:

  • Proven experience with Halo Forge or Halo gametype editing
  • Experience designing multiplayer experiences for games with longer sustain cycles
  • Experience working with multiple development studios to coordinate sustain efforts
  • Experience designing levels specifically for more competitive experiences
  • One or more shipped AAA game titles
  • One or more shipped mods, preferably for Halo or another AAA FPS
  • Experience updating a mod in response to community feedback
  • Multiplayer Spartan Rank of 50+ in Halo 5: Guardians
 
skills: Qualifications and Skills:

  • Working experience with game editors and content management systems
  • Strong understanding of classic AAA Shooter multiplayer modes, systems, and sandbox
  • Understanding of matchmaking and playlist management
  • The ability to clearly articulate design decisions and mentor junior designers
  • 2+ years of game industry experience on AAA multiplayer shooter titles
  • Team player with great written and verbal communicate skills
  • Excellent problem solving skills with a focus on both creative and analytical solutions
  • Exhibits great organization skills and attention to detail

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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