Gameplay Animator

  • location: Redmond, WA
  • type: Contract
  • salary: $25 - $30 per hour
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job description

Gameplay Animator

job summary:
Gameplay Animator needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Job Description

We are looking for a talented animator to create and implement compelling and believable in-game animations using keyframe and/or motion capture. The candidate must be an effective communicator, a strong collaborator and have a passion for making great characters and experiences.

 
location: Redmond, Washington
job type: Contract
salary: $25 - 30 per hour
work hours: 9 to 5
education: Bachelors
 
responsibilities:
Responsibilities

  • Create and implement high quality animations for in-game characters
  • Work closely with the animation director and feature guardians to execute the defined animation style for the project
  • Collaborate with other animators to deliver a consistent and high bar for animation quality
  • Collaborate with other disciplines to deliver incredible character experiences
 
qualifications:
Qualifications and Skills

  • Highly proficient with Maya - Experience with and proven ability in successfully creating, editing and implementing animation using Maya.
  • Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences
  • The ability to understand the needs of gameplay animation from multiple perspectives; animation quality, design requirements, and player experience and expectations
  • Experience working with one or more game engines
  • Excellent organizational, communication, and interpersonal skills.
Pluses

  • Having shipped at least one AAA game
  • Motionbuilder experience
  • Python or Mel scripting experience
  • A passion for the Halo Universe
 
skills: Qualifications and Skills

  • Highly proficient with Maya - Experience with and proven ability in successfully creating, editing and implementing animation using Maya.
  • Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences
  • The ability to understand the needs of gameplay animation from multiple perspectives; animation quality, design requirements, and player experience and expectations
  • Experience working with one or more game engines
  • Excellent organizational, communication, and interpersonal skills.
Pluses

  • Having shipped at least one AAA game
  • Motionbuilder experience
  • Python or Mel scripting experience
  • A passion for the Halo Universe

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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