Technical Gameplay Animator

  • location: Redmond, WA
  • type: Contract
  • salary: $25 - $35 per hour
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job description

Technical Gameplay Animator

job summary:
Technical Gameplay Animator needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Job Description

Our client is working on the next iteration of their top AAA title and they are looking for a Technical Gameplay Animator to join their team working on the next big experience. As the Technical Gameplay Animator, you will help create complex runtime gameplay animation systems and author the technical implementation into their engine. They are looking for someone with a strong technical and animation background with experience in runtime game systems.

Responsibilities

- Create high quality 3rd person gameplay character animation demonstrating a strong sense of posing, timing, and weight.

- Author and manage the state machines and blend trees for gameplay systems.

- Work closely with the animation director, technical animation director, animation programmers, and gameplay team to build modern runtime animated systems.

- Support gameplay team by problem solving and debugging trees during production.

Qualifications and Skills

- 3+ years experience in games with at least one shipped title.

- Authoring of animation trees and state machine experience a must.

- Expert skills in Maya.

- Good understanding of algorithms, performance, optimization, and debugging.

- Understanding of modern runtime animation schemas.

Pluses

- Strong animation skills.

- Experience with motion capture.

- Comfort with scripting languages.

- Experience with Unreal Blueprints.

 
location: Redmond, Washington
job type: Contract
salary: $25 - 35 per hour
work hours: 8am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities

- Create high quality 3rd person gameplay character animation demonstrating a strong sense of posing, timing, and weight.

- Author and manage the state machines and blend trees for gameplay systems.

- Work closely with the animation director, technical animation director, animation programmers, and gameplay team to build modern runtime animated systems.

- Support gameplay team by problem solving and debugging trees during production.

 
qualifications:
Qualifications and Skills

- 3+ years experience in games with at least one shipped title.

- Authoring of animation trees and state machine experience a must.

- Expert skills in Maya.

- Good understanding of algorithms, performance, optimization, and debugging.

- Understanding of modern runtime animation schemas.

Pluses

- Strong animation skills.

- Experience with motion capture.

- Comfort with scripting languages.

- Experience with Unreal Blueprints.

 
skills: Qualifications and Skills

- 3+ years experience in games with at least one shipped title.

- Authoring of animation trees and state machine experience a must.

- Expert skills in Maya.

- Good understanding of algorithms, performance, optimization, and debugging.

- Understanding of modern runtime animation schemas.

Pluses

- Strong animation skills.

- Experience with motion capture.

- Comfort with scripting languages.

- Experience with Unreal Blueprints.


Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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