Software Engineer - Game industr

  • location: Redmond, WA
  • type: Contract
  • salary: $45 - $51 per hour
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job description

Software Engineer - Game industr

job summary:
Software Engineer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Our client, the developer of a major AAA franchise, is looking for a Software Engineer to join their team, to work on the next generation of the franchise! Join forces with a talented and passionate team responsible for delivering the next major campaign. This is an opportunity to have a significant impact on one of the biggest franchises in the game industry!

Responsibilities

  • Own and maintain systems behind cutting-edge AAA narrative features and systems
  • Collaborate closely with designers and content creators to deliver AAA narrative experiences
  • Design and implement new narrative features and systems, from prototype to completion
  • Extend and improve existing narrative systems
  • Team up with other developers across the studio to deliver amazing results
  • Participate in systems design and planning to establish a solid technical foundation for our engine
  • Work with team leads and production to estimate, track, and scope work across all phases of the project
  • Fix bugs and solve issues that stand in the way
  • Consistently deliver high-quality results
Minimum Qualifications & Skills

  • 3+ years professional experience coding in C++
Preferred Qualifications

  • Bachelor's degree in Computer Science
  • Professional experience on one or more shipped current-generation AAA titles
  • Communication, problem-solving, and debugging skills
  • Passion for creating great experiences for players
Pluses

  • Experience with Lua, particularly as an embedded scripting language
  • Experience working with multithreaded game engines
 
location: Redmond, Washington
job type: Contract
salary: $45 - 51 per hour
work hours: 9am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities

  • Own and maintain systems behind cutting-edge AAA narrative features and systems
  • Collaborate closely with designers and content creators to deliver AAA narrative experiences
  • Design and implement new narrative features and systems, from prototype to completion
  • Extend and improve existing narrative systems
  • Team up with other developers across the studio to deliver amazing results
  • Participate in systems design and planning to establish a solid technical foundation for our engine
  • Work with team leads and production to estimate, track, and scope work across all phases of the project
  • Fix bugs and solve issues that stand in the way
  • Consistently deliver high-quality results
 
qualifications:
Minimum Qualifications & Skills

  • 3+ years professional experience coding in C++
Preferred Qualifications

  • Bachelor's degree in Computer Science
  • Professional experience on one or more shipped current-generation AAA titles
  • Communication, problem-solving, and debugging skills
  • Passion for creating great experiences for players
Pluses

  • Experience with Lua, particularly as an embedded scripting language
  • Experience working with multithreaded game engines
 
skills: Minimum Qualifications & Skills

  • 3+ years professional experience coding in C++
Preferred Qualifications

  • Bachelor's degree in Computer Science
  • Professional experience on one or more shipped current-generation AAA titles
  • Communication, problem-solving, and debugging skills
  • Passion for creating great experiences for players
Pluses

  • Experience with Lua, particularly as an embedded scripting language
  • Experience working with multithreaded game engines

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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