- Interaction Designer Project Overview: We follow a simple but vital premise in the User Experience group: "Focus on the user and all else will follow."
- We're interested in our users and strive to learn everything we can about their behaviors, attitudes and emotions to help define the products and experiences we create.
- The User Experience team is a critical driving force behind gathering these insights and then using them to inspire and inform design.
- We are a multi-disciplinary team of interaction designers, visual designers, user researchers, content strategists and UX engineers who collaborate closely with each other and with engineering and product management to create innovative, efficient, usable, great-looking products that help people get their work done.
- There's much more to design than aesthetic appeal, and this is especially true for an interaction designer. Besides creating great design that works, you're driven to anticipate and fulfill users' needs and collaborate cross-functionally to solve complex challenges, all with impeccable taste and cooperation.
- You're at your best when you're creating excellent work that solves problems simply and elegantly.
location: New York, New York
job type: Contract
salary: $86.67 - 95.71 per hour
work hours: 9am to 6pm
responsibilities: Overall Responsibilities:
Top 3 Daily Responsibilities:
- Work closely with user researchers to better inform designs through users' point of view.
- Deliver the designs for each release by following through on details with the Engineering team and driving fit-and-finish polish.
- Create new designs, including (but not limited to) user flows, wireframes, mocks, and prototypes.
- Communicate design intent to stakeholders. Clearly rationalize and justify design work and advocate for users' needs.
- Collaborate effectively on a team and be willing to explore all options.
- Design is grounded in constraints, which serve as boundaries to work within and barriers to creatively overcome.
- The craft is knowing when to conform and when to push the edge.
BA/BS degree in Design (e.g., interaction, graphic, visual communications, product, industrial), HCI, Computer Science, or a related field (in lieu of degree, 5 years of relevant work experience required).
skills: Required Skills:
Nice to have Skills (not required):
- BA/BS degree in Design (e.g., interaction, graphic, visual communications, product, industrial), HCI, Computer Science, or a related field (in lieu of degree, 5 years of relevant work experience required).
- Proven track record of designing and shipping successful software design experiences for multiple device types and contexts.
- Strong core interaction design skills, knowledge of the user-centered design methodologies, deconstructing problems and solving them, information architecture problem-solving capabilities, and a good understanding of usability.
- Experience designing enterprise software or software high in complexity
- Design leadership skills: good presentation skills, self-sufficiency, and ability to guide product direction by contributing opinions and pushing back as necessary.
- MA/MS in Design or a related field or 4 years of relevant work experience, including demonstrated experience designing usable web-based interfaces.
- Strong analytical, problem-solving, and critical-thinking skills.
- Good sense and understanding of visual design.
- Prototyping or front-end development skills.
- Experience collaborating with user researchers, content strategists, product managers, and engineers.
- Experience with video advertising, creation, ad serving
Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.