Multiplayer Level Designer

  • location: Redmond, WA
  • type: Contract
  • salary: $30 - $35 per hour
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job description

Multiplayer Level Designer

job summary:
Multiplayer Level Designer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Our client is looking for an experienced level designer to join their Multiplayer team. This company has an incredible and unique opportunity ahead of them and they need creative and passionate people to help build it.

The ideal candidate is passionate about competitive first-person shooters, has experience creating exciting and interesting levels, and is excited about coming up with new modes of gameplay for players of all types. You have a strong eye for balance at a high level of competition, while keeping in mind a simplicity of design that allows players of all skill levels to enjoy your creations.

Responsibilities

  • Design world class FPS multiplayer levels.
  • Drive development of levels from concept through blockout to final gameplay.
  • Implement gameplay elements and level features working closely with the design team as well as other disciplines.
  • Responsible for placement of items, weapons and other game objects.
  • Work directly with the lead and other level designers to shape the direction of the multiplayer experience.
  • Collaborate with the multiplayer team to refine level gameplay through playtesting and iteration.
  • Work directly with artists to help shape concepts, themes and level visuals.
Required Qualifications & Skills

  • Deep passion for multiplayer FPS level design.
  • Experience with 3D level design tools or art packages (e.g. UnrealEd, Hammer, Radiant, Maya, 3DS Max or similar)
  • Professional experience creating and shipping engaging levels, from concept through to the final product.
  • Strong multiplayer design methodology and problem solving ability.
  • Good communication, interpersonal, and organizational skills.
  • Able to work creatively in a demanding team environment.
  • Self-driven, motivated and passionate about building the future of first person shooter gameplay.
Pluses

  • 3+ years game industry experience.
  • Game mode and/or systems design experience.
  • Programming and/or scripting experience.
  • Solid foundation in environmental art.
  • Bachelor's degree or equivalent experience.
 
location: Redmond, Washington
job type: Contract
salary: $30 - 35 per hour
work hours: 9am to 6pm
education: Bachelors
 
responsibilities:
Responsibilities

  • Design world class FPS multiplayer levels.
  • Drive development of levels from concept through blockout to final gameplay.
  • Implement gameplay elements and level features working closely with the design team as well as other disciplines.
  • Responsible for placement of items, weapons and other game objects.
  • Work directly with the lead and other level designers to shape the direction of the multiplayer experience.
  • Collaborate with the multiplayer team to refine level gameplay through playtesting and iteration.
  • Work directly with artists to help shape concepts, themes and level visuals.
 
qualifications:
Required Qualifications & Skills

  • Deep passion for multiplayer FPS level design.
  • Experience with 3D level design tools or art packages (e.g. UnrealEd, Hammer, Radiant, Maya, 3DS Max or similar)
  • Professional experience creating and shipping engaging levels, from concept through to the final product.
  • Strong multiplayer design methodology and problem solving ability.
  • Good communication, interpersonal, and organizational skills.
  • Able to work creatively in a demanding team environment.
  • Self-driven, motivated and passionate about building the future of first person shooter gameplay.
Pluses

  • 3+ years game industry experience.
  • Game mode and/or systems design experience.
  • Programming and/or scripting experience.
  • Solid foundation in environmental art.
  • Bachelor's degree or equivalent experience.
 
skills: Required Qualifications & Skills

  • Deep passion for multiplayer FPS level design.
  • Experience with 3D level design tools or art packages (e.g. UnrealEd, Hammer, Radiant, Maya, 3DS Max or similar)
  • Professional experience creating and shipping engaging levels, from concept through to the final product.
  • Strong multiplayer design methodology and problem solving ability.
  • Good communication, interpersonal, and organizational skills.
  • Able to work creatively in a demanding team environment.
  • Self-driven, motivated and passionate about building the future of first person shooter gameplay.
Pluses

  • 3+ years game industry experience.
  • Game mode and/or systems design experience.
  • Programming and/or scripting experience.
  • Solid foundation in environmental art.
  • Bachelor's degree or equivalent experience.

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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