System Designer

  • location: Redmond, WA
  • type: Contract
  • salary: $30 - $38 per hour
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job description

System Designer

job summary:
System Designer needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

Job Description

Our client is looking for a Systems Designer to work on their asset set that spans across all of their experiences. Their ideal candidate possesses a strong understanding of the theory and craft of combat systems design. This individual is responsible for helping design and finely tune the movement, weapons, and vehicle experiences among a host of other items. This individual must demonstrate excellent communication skills with the ability to work effectively with artists, animators, producers, and others. They have a passion for creating a finely tuned shooter experience and have an exceptionally high bar for gameplay quality.

Responsibilities

  • Implement Weapons/Vehicles/Player Abilities from paper design through ship under the guidance of the Lead Weapon/Vehicle/Player Designer.
  • Script gameplay capabilities such as weapon functionality, vehicle tuning, and player abilities.
  • Work closely with all disciplines, such as 3d art, engineering, animation, fx, audio, and test to ensure cohesive player experience.
  • Work closely with engineers to develop and maintain level building functionality.
  • Playtest and iterate on content to ensure highest quality.
  • Embrace the philosophy that there are multiple effective designs that can fulfill a goal.
  • Highly motivated and contributes to a positive working environment.
Qualifications & Skills

  • 3+ years working as a developing core mechanics on a first person/third person shooter title
  • Deep understanding of gameplay and game design theories and practices
  • Proficient in using game editing software such as Unreal, Unity, Frostbite, etc.
  • Experience in using a text based scripting language (C#, LUA, UnityScript, etc.)
  • Excellent writing and communication skills
  • A love for shooters in general
 
location: Redmond, Washington
job type: Contract
salary: $30 - 38 per hour
work hours: 9am to 5pm
education: Bachelors
 
responsibilities:
?Responsibilities

  • Implement Weapons/Vehicles/Player Abilities from paper design through ship under the guidance of the Lead Weapon/Vehicle/Player Designer.
  • Script gameplay capabilities such as weapon functionality, vehicle tuning, and player abilities.
  • Work closely with all disciplines, such as 3d art, engineering, animation, fx, audio, and test to ensure cohesive player experience.
  • Work closely with engineers to develop and maintain level building functionality.
  • Playtest and iterate on content to ensure highest quality.
  • Embrace the philosophy that there are multiple effective designs that can fulfill a goal.
  • Highly motivated and contributes to a positive working environment.
 
qualifications:
Qualifications & Skills

  • 3+ years working as a developing core mechanics on a first person/third person shooter title
  • Deep understanding of gameplay and game design theories and practices
  • Proficient in using game editing software such as Unreal, Unity, Frostbite, etc.
  • Experience in using a text based scripting language (C#, LUA, UnityScript, etc.)
  • Excellent writing and communication skills
  • A love for shooters in general
 
skills: Qualifications & Skills

  • 3+ years working as a developing core mechanics on a first person/third person shooter title
  • Deep understanding of gameplay and game design theories and practices
  • Proficient in using game editing software such as Unreal, Unity, Frostbite, etc.
  • Experience in using a text based scripting language (C#, LUA, UnityScript, etc.)
  • Excellent writing and communication skills
  • A love for shooters in general

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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