Combat AI Designer

  • location: Redmond, WA
  • type: Contract
  • salary: $30 - $37 per hour
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job description

Combat AI Designer

job summary:
Combat AI Designer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Our client is looking for a Combat AI Designer to join them in building compelling combat with a focus on AI-controlled enemies and vehicles. The ideal candidate possesses a strong understanding of current AI Design, a proven record of collaborating and communicating cross-discipline, and has experience building and tuning challenging encounters. A Designer in this role can expect to work on all gameplay areas of AI, including enemies, friendlies, non-combatants, pre- and post-combat AI, as well as vehicle AI.

Responsibilities

  • Work closely with other AI Designers to create compelling AI combatants.
  • Ensure that all other disciplines working on characters have the clear design goals they will need to perform their work.
  • Seek out input and ideas from other disciplines and teams to ensure that all character needs are met across all game modes.
  • Prototype systems and new characters quickly with script and proxy assets to prove out all-new gameplay.
  • Work closely with Engineers to build new gameplay features for use in AI systems and on new characters.
  • Work closely with Sandbox and Campaign Designers to make the core gameplay loop shine in shipping encounters.
  • Take systems and characters from prototype through production, final tuning and shipping.
  • Work with User Research to verify that the player experience of characters and AI systems is clear, fun and supports different levels of skill.
  • Gather feedback from playtests to inform tuning and iteration.
Minimum Qualifications & Skills

  • 1+ shipped AAA title or equivalent experience.
  • Scripting experience (Lua a plus).
  • Familiarity with game engines/tools Unreal, Frostbite, Unity etc).
  • Excellent communication skills, particularly in communicating design needs and goals across disciplines.
  • React positively to design critiques, and turn feedback into stronger designs through iteration.
  • Positive, self-starting attitude.
Pluses

  • 3+ years relevant game development experience.
  • Ability to demonstrate analysis of combat AI in at least one Halo game, and discuss strengths and weaknesses.
  • Experience in successfully pitching ideas, strategic initiatives, and game concepts to peers and leads.
  • Passion for creative enemy design through compelling AI combatants.
 
location: Redmond, Washington
job type: Contract
salary: $30 - 37 per hour
work hours: 9am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities

  • Work closely with other AI Designers to create compelling AI combatants.
  • Ensure that all other disciplines working on characters have the clear design goals they will need to perform their work.
  • Seek out input and ideas from other disciplines and teams to ensure that all character needs are met across all game modes.
  • Prototype systems and new characters quickly with script and proxy assets to prove out all-new gameplay.
  • Work closely with Engineers to build new gameplay features for use in AI systems and on new characters.
  • Work closely with Sandbox and Campaign Designers to make the core gameplay loop shine in shipping encounters.
  • Take systems and characters from prototype through production, final tuning and shipping.
  • Work with User Research to verify that the player experience of characters and AI systems is clear, fun and supports different levels of skill.
  • Gather feedback from playtests to inform tuning and iteration.
 
qualifications:
Minimum Qualifications & Skills

  • 1+ shipped AAA title or equivalent experience.
  • Scripting experience (Lua a plus).
  • Familiarity with game engines/tools Unreal, Frostbite, Unity etc).
  • Excellent communication skills, particularly in communicating design needs and goals across disciplines.
  • React positively to design critiques, and turn feedback into stronger designs through iteration.
  • Positive, self-starting attitude.
Pluses

  • 3+ years relevant game development experience.
  • Ability to demonstrate analysis of combat AI in at least one Halo game, and discuss strengths and weaknesses.
  • Experience in successfully pitching ideas, strategic initiatives, and game concepts to peers and leads.
  • Passion for creative enemy design through compelling AI combatants.
 
skills: Minimum Qualifications & Skills

  • 1+ shipped AAA title or equivalent experience.
  • Scripting experience (Lua a plus).
  • Familiarity with game engines/tools Unreal, Frostbite, Unity etc).
  • Excellent communication skills, particularly in communicating design needs and goals across disciplines.
  • React positively to design critiques, and turn feedback into stronger designs through iteration.
  • Positive, self-starting attitude.
Pluses

  • 3+ years relevant game development experience.
  • Ability to demonstrate analysis of combat AI in at least one Halo game, and discuss strengths and weaknesses.
  • Experience in successfully pitching ideas, strategic initiatives, and game concepts to peers and leads.
  • Passion for creative enemy design through compelling AI combatants.

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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