Audio Technical Designer

  • location: Redmond, WA
  • type: Contract
  • salary: $30 - $36 per hour
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job description

Audio Technical Designer

job summary:
Audio Technical Designer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

  • The AAA audio team is currently looking for an audio technical designer to help build and improve our technical audio systems. Your input and creativity will help shape the cutting edge audio systems that enable our team to deliver a world class audio experience.
  • You will work closely with our sound designers and programmers to implement audio into the game, create new audio systems and refine our existing technology. We are looking for someone who is self-motivated, who can contribute new ideas and collaborate on a diverse team.
 
location: Redmond, Washington
job type: Contract
salary: $30 - 36 per hour
work hours: 9am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities

  • Work directly with Senior Audio Implementer to implement, test, and iterate on new audio features and technology
  • Work with a team of sound designers and programmers to implement features that serve the needs of the sound designers
  • Help deliver a quality audio experience by providing technical expertise and input
  • Help support the audio team with technical needs and audio implementation requests.
 
qualifications:
Qualifications and Skills

  • At least 3 years' professional experience in game audio
  • Experience with Wwise
  • Game engine experience (Unreal, Unity, proprietary engine, etc.)
  • Self-motivated, quick learner, able to investigate issues and find answers independently
  • Collaborative team player who values contributing to others success
Pluses

  • Experience with scripting languages such as LUA, XML, or visual scripting tools
  • Experience with technical audio implementation and optimization
  • Experience improving game engine tools, workflows, and systems
  • Experience working on a first person shooter game
  • Experience shipping a AAA game title
 
skills: Qualifications and Skills

  • At least 3 years' professional experience in game audio
  • Experience with Wwise
  • Game engine experience (Unreal, Unity, proprietary engine, etc.)
  • Self-motivated, quick learner, able to investigate issues and find answers independently
  • Collaborative team player who values contributing to others success
Pluses

  • Experience with scripting languages such as LUA, XML, or visual scripting tools
  • Experience with technical audio implementation and optimization
  • Experience improving game engine tools, workflows, and systems
  • Experience working on a first person shooter game
  • Experience shipping a AAA game title

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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