Multiplayer Content Designer

  • location: Redmond, WA
  • type: Contract
  • salary: $25 - $35 per hour
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job description

Multiplayer Content Designer

job summary:
Multiplayer Content Designer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

  • Our client is looking for a talented and passionate Multiplayer Content Designer to help design and implement gameplay content for our next AAA shooter multiplayer and Forge experience.
Responsibilities

  • Work with Multiplayer leads to understand design vision and goals.
  • Assisting and supporting game mode/system development through scripting and object setup.
  • Build, prep, and manage Forge gameplay content.
  • Attend and actively participate in multiplayer brainstorms and playtests.
  • Implement gameplay and environment one off events.
  • Work with production and leads to prioritize specifics of features.
  • Collect feedback from leads and team members on implemented content and systems.
  • Maintain design documentation for owned work, when applicable.
  • Communicate and coordinate across several teams within the studio.
  • Fix multiplayer bugs.
Qualifications & Skills

  • 1+ years of professional game development experience.
  • Strong scripting or code skills (C, LUA, and/or others).
  • Familiarity designing, building, and tuning custom content in a game engine (Unreal, Unity, etc.).
  • Prior experience problem solving and debugging game design issues.
  • Excellent communication (written and verbal), interpersonal, and organizational skills.
  • Passion for design and game development; especially multiplayer.
  • Desire to consistently deliver high-quality work and results.
Pluses

  • Bachelor's degree or equivalent.
  • Systems and/or level design experience.
  • A passion for the shooter genre.
  • Strong understanding of AAA multiplayer, modes, systems, and sandbox.
  • Multiplayer AAA Shooter experience.
 
location: Redmond, Washington
job type: Contract
salary: $25 - 35 per hour
work hours: 9am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities

  • Work with Multiplayer leads to understand design vision and goals.
  • Assisting and supporting game mode/system development through scripting and object setup.
  • Build, prep, and manage Forge gameplay content.
  • Attend and actively participate in multiplayer brainstorms and playtests.
  • Implement gameplay and environment one off events.
  • Work with production and leads to prioritize specifics of features.
  • Collect feedback from leads and team members on implemented content and systems.
  • Maintain design documentation for owned work, when applicable.
  • Communicate and coordinate across several teams within the studio.
  • Fix multiplayer bugs.
 
qualifications:
Qualifications & Skills

  • 1+ years of professional game development experience.
  • Strong scripting or code skills (C, LUA, and/or others).
  • Familiarity designing, building, and tuning custom content in a game engine (Unreal, Unity, etc.).
  • Prior experience problem solving and debugging game design issues.
  • Excellent communication (written and verbal), interpersonal, and organizational skills.
  • Passion for design and game development; especially multiplayer.
  • Desire to consistently deliver high-quality work and results.
 
skills: Pluses

  • Bachelor's degree or equivalent.
  • Systems and/or level design experience.
  • A passion for the shooter genre.
  • Strong understanding of AAA multiplayer, modes, systems, and sandbox.
  • Multiplayer AAA Shooter experience

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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