Character Technical Artist

  • location: Redmond, WA
  • type: Contract
  • salary: $25 - $30 per hour
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job description

Character Technical Artist

job summary:
Character Technical Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA.

  • A renowned game studio is looking for a Character Technical Artist to help develop new experiences in their universe.
  • A Character Technical Artist creates rigs and believable deformations on characters, weapons, vehicles and props, empower other disciplines and solve technical production issues.
Responsibilities

  • Develop character, weapon, and vehicle content in Maya and proprietary game engine.
  • Solve technical production issues, especially those related to engine related troubleshooting.
  • Work with content teams (such as animation or design) to collaborate on asset creation.
  • Optimize assets to fit within performance budgets.
  • Become proficient in proprietary workflows and pipelines.
  • Create technically sound rigs and in-game assets for characters, weapons, and vehicles.
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
  • Identify missing and help create documentation and tutorials relating to technical issues.
  • Excel as a team player and strive to maximize team/department performance and collaboration.
  • Based on experience - Develop tools, scripts, plugins to streamline processes.
Qualifications & Skills

  • Degree in Computer Science, Commercial Art or related fields.
  • Experience within the fields of Rigging/Character Technical Art.
  • Proficiency in Python, MEL or PyMel.
  • Expert knowledge of Maya for animation and rigging.
  • Expert knowledge of Animation principles and Kinematics.
  • Solid foundation in human anatomy and mechanical principles.
  • Excellent organizational, communication, and interpersonal skills.
  • Work well under deadlines and multi-tasks.
  • Is self-motivated and self-reliant.
  • Excellent troubleshooting skills.
Pluses

  • Facial rigging experience.
  • C# and C++ (Maya API) experience.
  • 2+ years of experience in the games or film/television industries including shipping AAA console titles.
  • 4+ years or more of production experience within the fields of Rigging/Character Technical Art.
 
location: Redmond, Washington
job type: Contract
salary: $25 - 30 per hour
work hours: 9am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities

  • Develop character, weapon, and vehicle content in Maya and proprietary game engine.
  • Solve technical production issues, especially those related to engine related troubleshooting.
  • Work with content teams (such as animation or design) to collaborate on asset creation.
  • Optimize assets to fit within performance budgets.
  • Become proficient in proprietary workflows and pipelines.
  • Create technically sound rigs and in-game assets for characters, weapons, and vehicles.
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
  • Identify missing and help create documentation and tutorials relating to technical issues.
  • Excel as a team player and strive to maximize team/department performance and collaboration.
  • Based on experience - Develop tools, scripts, plugins to streamline processes.
 
qualifications:
Qualifications & Skills

  • Degree in Computer Science, Commercial Art or related fields.
  • Experience within the fields of Rigging/Character Technical Art.
  • Proficiency in Python, MEL or PyMel.
  • Expert knowledge of Maya for animation and rigging.
  • Expert knowledge of Animation principles and Kinematics.
  • Solid foundation in human anatomy and mechanical principles.
  • Excellent organizational, communication, and interpersonal skills.
  • Work well under deadlines and multi-tasks.
  • Is self-motivated and self-reliant.
  • Excellent troubleshooting skills.
 
skills: Pluses

  • Facial rigging experience.
  • C# and C++ (Maya API) experience.
  • 2+ years of experience in the games or film/television industries including shipping AAA console titles.
  • 4+ years or more of production experience within the fields of Rigging/Character Technical Art.

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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