Gameplay Animator

  • location: Redmond, WA
  • type: Contract
  • salary: $25 - $34 per hour
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job description

Gameplay Animator

job summary:
We are looking for a talented animator to create and implement compelling and believable in-game animations using keyframe and/or motion capture. The candidate must be an effective communicator, a strong collaborator and have a passion for making great characters and experiences.

location: Redmond, Washington
job type: Contract
salary: $25 - 34 per hour
work hours: 9am to 5pm
education: Bachelors

Create and implement high quality animations for in-game characters

Work closely with the animation director and feature guardians to execute the defined animation style for the project

Collaborate with other animators to deliver a consistent and high bar for animation quality

Collaborate with other disciplines to deliver incredible character experiences

Qualifications and Skills

Highly proficient with Maya - Experience with and proven ability in successfully creating, editing and implementing animation using Maya.

Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences

The ability to understand the needs of gameplay animation from multiple perspectives; animation quality, design requirements, and player experience and expectations

Experience working with one or more game engines

Excellent organizational, communication, and interpersonal skills.

skills: Pluses

Having shipped at least one AAA game

Motionbuilder experience

Python or Mel scripting experience

A passion for the Halo Universe

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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