Sr. Technical Environment Artist

  • location: Redmond, WA
  • type: Contract
  • salary: $35 - $45 per hour

job description

Sr. Technical Environment Artist

job summary:
Sr. Technical Environment Artist needed for Contract Opportunity with Randstad Technologies Client in Redmond, WA

Job Description

A renowned game studio currently working on AAA title is looking for a Technical Artist who will support and work with the environment art team in proving and defining visual quality. This position requires a candidate with a high amount of technical experience or computer science background.

You should have a technical understanding of lighting, rendering, and shading in a modern game engine. The candidate will be developing a wide array of real time shaders and will write tools code in Python or C# and engine code in C++. The position will be challenged with interesting problems spaces and you should be comfortable switching contexts between art and code. You will balance the concerns and shifting priorities of both the art team and the engineering team daily. This role will be key in developing the visual quality of the game and pushing towards to the next step in fidelity.

Strong collaboration, self-management and communication skills are essential as this role will be involve working closely with a diverse and highly experienced team.

Minimum Qualifications & Skills

7+ years of professional development experience on pc and consoles

Shipped multiple AAA games on consoles and PC

Eye for composition, form, light, shade, color and detail

Deep knowledge of art production pipelines, workflows, and DCC packages

Highly skilled with C++, C#, hlsl, python,

Deep knowledge of game rendering, lighting, and shading

Highly Experienced developing for Autodesk Maya and Houdini

Experience with performance and optimization across multiple platforms.

Extensive experience with large game engines such as UE4, CryEngine or Unity

 
location: Redmond, Washington
job type: Contract
salary: $35 - 45 per hour
work hours: 8am to 4pm
education: Bachelors
 
responsibilities:
Responsibilities

Read, understand, communicate and when required implement rendering and game engine features

Work with tools developers to augment and enhance content creation and level tools

Shader development and debugging in hlsl and node-based systems

Tools and Pipeline development/debugging in python, C# or C++

Ensure levels and content are meeting memory and performance targets using pix or renderdoc

Analyze and improve visual quality in all areas of Environment Art

 
qualifications:
  • Experience level: Experienced
  • Minimum 7 years of experience
  • Education: Bachelors
 
skills:
  • HLSL
  • C#
  • C++
  • Python
  • Environment Artist
  • Lighting, rendering, and shading in modern games (1 year of experience is required)
  • Implementing rendering and game engine features (1 year of experience is required)
  • AAA Games (1 year of experience is required)
  • Large game engines (e.g. UE4, CryEngine, or Unity)
  • Maya

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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