767 - FX Artist

  • location: Redmond, WA
  • type: Contract
  • salary: $29 - $39 per hour

job description

767 - FX Artist

job summary:
FX Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Our client is looking for a talented, passionate FX Artist to join our team working on AAA Infinite. We're looking for someone who is driven, highly creative and excited to tackle any challenge that comes their way. A solid team player with communication and collaboration skills. Someone who is self-sufficient and flexible enough to build new effects from scratch and raise the bar on existing content.

If this sounds like you, come join our client and become part of the AAA legacy!

Responsibilities

Create all types of photorealistic, high quality effects.

Work directly with FX Artists and Leads to ensure a high visual bar.

Self-driven time management.

Concept and prototype new effects.

Work closely with artists, animators, designers, and engineers to produce a cohesive game experience.

Collaborate with other FX artists to share techniques, assets and ideas.

Optimize effects to run efficiently within the game while maintaining high quality standards.

Required Qualifications & Skills

1+ years' experience working in a real-time game engine.

Preferred Qualifications & Skills

Art-related degree and/or comparable professional experience.

understanding of how to create photorealistic effects.

knowledge of particle systems.

Proficient in 3D software packages like Maya, Max, Houdini or XSI.

Proficient in Photoshop.

Experience creating high quality fluid dynamic systems.

Understanding of soft and rigid bodies.

Knowledge of the art fundamentals including color theory, visual design, and composition.

Solid understanding of physics, motion and animation, including weighting, scale and timing.

Good understanding of Lighting and how it influences effects.

communication skills.

Shipped at least one AAA game, block buster film or popular TV series.

Game scripting experience.

 
location: REDMOND, Washington
job type: Contract
salary: $29 - 39 per hour
work hours: 8am to 5pm
education: Bachelors
 
responsibilities:
Create all types of photorealistic, high quality effects.

Work directly with FX Artists and Leads to ensure a high visual bar.

Self-driven time management.

Concept and prototype new effects.

Work closely with artists, animators, designers, and engineers to produce a cohesive game experience.

Collaborate with other FX artists to share techniques, assets and ideas.

Optimize effects to run efficiently within the game while maintaining high quality standards.

 
qualifications:
  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors
 
skills:
  • SOFTWARE ENGINEER
  • Real-Time Game Engine
  • AAA Games
  • 3D Package Software (e.g. Maya, Max, Houdini, or XSI)

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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