Technical Artist

  • location: Kirkland, WA
  • type: Permanent
  • salary: $60,000 - $100,000 per year

job description

Technical Artist

job summary:
Responsibilities:

  • Solve technical art problems across disciplines
  • Approve assets and perform quality checks
  • Optimize gameplay and environment assets
  • Create documentation and provide pipeline improvements
  • Integrate Gameplay-related assets
Requirements:

  • Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
  • Capable of mastering new pipeline and tech tools
  • Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:

  • Experience with Rigging, Animation, or Motion Capture
  • Experience working in the Unreal Engine
  • Shader Programming GLSL, HLSL, CG
  • Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine
 
location: Kirkland, Washington
job type: Permanent
salary: $60,000 - 100,000 per year
work hours: 8am to 5pm
education: Bachelors
 
responsibilities:
Responsibilities:

  • Solve technical art problems across disciplines
  • Approve assets and perform quality checks
  • Optimize gameplay and environment assets
  • Create documentation and provide pipeline improvements
  • Integrate Gameplay-related assets
 
qualifications:
  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors
 
skills:
  • Animation
  • Python
  • Rigging
  • Solve technical art problems across disciplines
  • Approve assets and perform quality checks
  • Optimize gameplay and environment assets
  • Create documentation and provide pipeline improvements
  • Integrate Gameplay-related assets

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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