Gameplay Engineer

  • location: Redmond, WA
  • type: Contract
  • salary: $41 - $51 per hour

job description

Gameplay Engineer

job summary:
Gameplay Engineer needed for contract opportunity with Randstad Technologies client in Redmond, WA.

We are looking for a talented Gameplay Engineer to join the World Content Development team working on the next big shooter experience. As a Gameplay Engineer, you'll focus on close collaboration with a team of environment artists, gameplay designers, and level designers to build out the player experiences in our upcoming title.

?

Our content engineering team is a team of skilled generalists, and our mandate is to bring the vision of our content creators to life in ways that are stable, scalable, performant and re-usable. The focus of the role will be on implementation of both high-level gameplay systems and specific gameplay experiences in a combination of C++ and Lua.

Candidates should expect to work across a range of technologies to fit the needs of the team - and all candidates should be comfortable diving into and working in lower-level engine code in order to debug any problems that might arise during day to day development. The ideal candidate will enjoy working in a highly collaborative environment, and will need to have both solid technical and communication skills.?

?Responsibilities?

  • Work closely with designers and level artists to iterate daily on gameplay experiences
  • Develop deep understanding of our high-level gameplay and scripting systems
  • Provide scalable and re-usable solutions for a variety of gameplay problems
  • Work with other engineers to review and evaluate script architecture and system designs
  • Improve existing systems that aren't performing to required standard
  • Investigate complex issues arising in the engine, underlying script
  • ??Consider user impact features for designers and artists when designing low-level systems and features???
Minimum Qual?ifications and Skills

  • ?Proven ability of successful interaction with creative disciplines
  • 4+ years of professional programming experience
  • 3+ years of experience in C++
  • Comfort working with large complex codebases
  • Ability to execute feature requests within a highly constrained environment
  • Willingness to dig into the details of complex problems?
Pluses

  • ?Experience with modern game engines and technologies
  • Experience with Lua or similar scripting systems
  • History of successful feature execution in a legacy environment
 
location: REDMOND, Washington
job type: Contract
salary: $41 - 51 per hour
work hours: 8am to 5pm
education: Bachelors
 
responsibilities:
  • Work closely with designers and level artists to iterate daily on gameplay experiences
  • Develop deep understanding of our high-level gameplay and scripting systems
  • Provide scalable and re-usable solutions for a variety of gameplay problems
  • Work with other engineers to review and evaluate script architecture and system designs
  • Improve existing systems that aren't performing to required standard
  • Investigate complex issues arising in the engine, underlying script
  • ??Consider user impact features for designers and artists when designing low-level systems and features???
 
qualifications:
  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors
 
skills:
  • SOFTWARE ENGINEER
  • C++
  • Lua

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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