Lead Technical Animator

  • location: Redmond, WA (remote)
  • type: Permanent
  • salary: $85,000 - $100,000 per year

job description

Lead Technical Animator

job summary:
The ideal candidate has a strong foundation in animation and proven experience developing runtime animation frameworks for human and bipedal characters that are focused around gameplay-driven locomotion and combat. Responsibilities include developing runtime animation graphs, character rigs, pipeline tools, defining best practices, and working across disciplines to implement high-quality, genre-leading character animation in Unreal Engine 5.

 
location: Redmond, Washington
job type: Permanent
salary: $85,000 - 100,000 per year
work hours: 8am to 5pm
education: Bachelors
 
responsibilities:
  • Work with Lead Animator, Lead Technical Artist, Art Director and Technical Art Director to establish and maintain a high quality bar for runtime animation.
  • Share responsibility with the gameplay programming team for prototyping and developing final-quality Unreal Engine animation blueprints that bring locomotion game code to life, with grounded and fluid visuals that function in a high-latency, networked game environment.
  • Work with the Technical Art Team to create custom tools and pipelines to increase the productivity and efficiency of the animation team.
  • Make sure everything works with customizable player characters and armor systems.
 
qualifications:
  • Experience level: Experienced
  • Minimum 5 years of experience
  • Education: Bachelors
 
skills:
  • Unreal Engine
  • motion capture data
  • character rigging
  • rigging

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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