job summary:
Duties:
Build and enhance rendering pipeline
Configure the synthetic scene, avatar, and animation in Unreal Engine 4
Launch and monitor render jobs on render farm
Collaborate in a team environment, working with researchers and software engineers
Hard requirements:
2+ years of full time experience using Unreal Engine 4, specifically projects with C++ code and Blueprint
2+ years of full time experience with Visual Studio and C++
2+ years of avatar rigging and animation design with Unreal Engine 4
1+ years of experience on render farm and render job automation
Strong troubleshooting and debugging skills
Strong in data structures and other software engineering fundamentals
Nice to Have:
Game development experience is a huge bonus, especially if they have shipped a game commercially
Any 3D modeling or graphics experience in Blender, Maya, or other tool would be a bonus
Experience developing code plugins in Unreal Engine 4
Experience modifying Unreal Engine 4 engine source code
Any experience with appearance modeling, lens
location: Redmond, Washington
job type: Contract
salary: $60 - 65 per hour
work hours: 8am to 4pm
education: Bachelors
responsibilities:
Duties:
Build and enhance rendering pipeline
Configure the synthetic scene, avatar, and animation in Unreal Engine 4
Launch and monitor render jobs on render farm
Collaborate in a team environment, working with researchers and software engineers
qualifications:
- Experience level: Experienced
- Education: Bachelors
skills:
Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.